AI Insights · Timothy · April 2024
Top 5 Basketball Games in Uruguay Q1 2024: Unified Platform Performance
Discover how the top basketball gaming apps performed in Uruguay during the first quarter of 2024, with insights into their downloads, revenue, and active users.
In the first quarter of 2024, the top basketball games on a unified platform in Uruguay showcased varied performance metrics. Here’s a detailed look at their trends in weekly downloads, revenue, and active users.
NBA 2K Mobile Basketball Game from 2K showed a modest increase in weekly revenue, peaking at $117 in early February and finishing the quarter with $97. The game's weekly downloads fluctuated, with a noticeable dip in early March at 62 but finally rising to 132. Active users saw a decline from 508 at the start to 326 by the end of March, with a mid-quarter low of 225.
NBA Infinite - PvP Basketball by Level Infinite experienced significant weekly downloads initially, starting at 2.5K in mid-February and gradually decreasing to 332 by the end of March. Weekly revenue peaked at $145 in early March and settled at $104. Active users showed a strong start at 2.3K, peaking at 2.9K in late February, and then slightly declining to 1.9K.
Basketball Stars™: Multiplayer from Miniclip.com had a steady increase in weekly active users, peaking at 2.2K at the end of March. Weekly downloads also rose significantly, reaching 706 in mid-March. Revenue saw a notable spike at $125 in mid-February but generally remained below $50 for most of the quarter.
Mini Basketball, also from Miniclip.com, had fluctuating weekly revenue, peaking at $68 in early March and ending the quarter at $11. Downloads were highest in late February at 142, and active users saw a peak of 251 in late January, gradually decreasing to 136 by the end of March.
NBA LIVE Mobile Basketball by Electronic Arts had the highest number of active users, starting at 5.7K and maintaining around 3.8K by the end of March. Downloads peaked at 572 in early January and saw a resurgence to 388 by the end of the quarter. Revenue remained relatively stable, with a peak of $46 in mid-March.
These insights provide a snapshot of the performance of top basketball games in Uruguay, with data sourced from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.